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#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_TEXT_TEXT_ENCODING_DETECTOR_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_TEXT_TEXT_ENCODING_DETECTOR_H_

#include <stdint.h>
#include <cstddef>

#include "third_party/blink/renderer/platform/platform_export.h"

namespace WTF {
class TextEncoding;
}

namespace blink {
class KURL;

// Given a sequence of bytes in |data| of length |len| and an optional
// hintEncodingName, detect the most likely character encoding.
// The way hintEncodingName is used is up to an implementation.
// Currently, the only caller sets it to the parent frame encoding.
// |hintUrl| is optional. You can pass nullptr.
// |hintUserLanguage| is an optional language code like "fr", and can be
// |nullptr.
PLATFORM_EXPORT bool DetectTextEncoding(const char* data,
                                        uint32_t length,
                                        const char* hint_encoding_name,
                                        const KURL& hint_url,
                                        const char* hint_user_language,
                                        WTF::TextEncoding* detected_encoding);

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_PLATFORM_TEXT_TEXT_ENCODING_DETECTOR_H_
